![]() ![]() I see how it could be good, but I just don't care for the play style of it.Ĥ.Gauntlets with attack speed are fantastic but without they aren't greatģ. I'll take the Hammer every time I see it (playing on Very Hard).ĥ. Combined with Golden Fleece it can one shot everything. It's not slow enough to get you hit by enemies because it has the highest range and AoE. I will leave my initial Tier List as it is, but I actually think the weapons are more closely balanced than I initially thought.ġ) Hammer. Note: Upon 100%ing the game (never switching from Very Hard) I added some additional opinions. the final boss due to the lack of Golden Fleece scaling. However, it struggles against groups of smaller enemies, and is not as safe to generate the initial dmg %. It's definitely the best for the no-hit achievements when combined with Golden Fleece. I'll take the Hammer every time I see it.Įdit: I no longer rate the Hammer above the Axe for a couple of reasons. You don't notice the attack speed drop and it does more damage so, yeah.ġ) Hammer. Sword is pretty safe so I'd rank it in the middle.Ģ) Axe. Lower DPS, but the Sword's hitbox seems better to me. This is tricky to do at first, but once you master that they become a good option for no-hit runs (with Golden Fleece) as you can hit enemies safely.ģ) Sword. I'll usually pick them over the Sword if I get the attack speed tarot.Įdit: I still rate the Gauntlets pretty low, but after discovering the roll trick (doing first couple attacks from a safe distance and rolling to reposition your third attack) I can see some utility for them. I think if you get used to them they might be better than the Sword. Although the range on the 3rd hit is nice, it's risky to activate. Still janky to use most of the time, but not always totally useless.Ĥ) Gauntlets. It's pretty good with crits and curse-reliant builds, because you can generate Fervor much faster vs. Practically no advantage gained from the attack speed.Įdit: I actually now see some advantages of the Dagger. ![]()
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